Out of nowhere, Riot Games has declared that Fizz “doesn’t want to be anchored to just one swim lane”, so it has decided to made jungle Fizz viable in Wild Rift patch 2.3.
Similar to how Riot adjusted champions on League of Legends PC, Fizz now does a lot more damage to neutral monsters. This will certainly facilitate his clear speed as the Rift’s newest jungler.
Wild Rift patch 2.3 adjustments to Fizz
Second ability – Seastone Trident
- Passive damage over time now deals 200% damage to neutral monsters
Third ability – Playful / Trickster
- Mana cost decreased from 95/100/105/110 to 85/90/95/100
- Cooldown decreased from 16/14/12/10s to 15.5/13.5/11.5/9.5s
- Base Damage increased from 70/140/210/280 to 85/150/215/280
What does this mean for jungle Fizz and mid lane Fizz?
Already in Wild Rift patch 2.2, Fizz’s base mana regen was buffed. This complements the decreased mana cost of his bread and better wave clear ability, Playful / Trickster.
Playful / Trickster’s early game damage at level one was also upped by 15, and has 0.5 seconds shaved off its cooldown, making mid lane Fizz a little more slippery.
Jungle Fizz will also have a field day, for Seastone Trident’s passive now deals 200% damage to all neutral monsters.
The advantage of having the option of jungle Fizz is that it opens up varied team compositions. Right now, Lee Sin and Rengar are two of the top tier most impactful AD junglers in the game. Olaf, Wukong, Camille, and Jarvan are also widely picked.
Evelynn is practically the only other viable AP jungler in the game, and Wild Rift patch 2.3 looks to change that. By drafting an AP jungler, mid laners will be empowered to play AD champions in the form of assassins, or even marksmen like Lucian.
Depending on his clear speed, jungle Fizz is looking to be the next best AP assassin next to Evelynn.